John, I do not know if anybody contacted you about this, but look for a topic titled 'controlling radii, and any other helpful advice' which I posted late last week. Kate replied to my question with an example she created. The example she posted appears to have an I-beam example in it which might solve your question. Visual Studio 2010 Ultimate Service Pack 1 Full Download. I'm going thru her example to me now.
It appears you will need one dimension parameter for the radius itself and 4 actions; scale, move and two stretches (one stretch for each line coming into a radius). How to go about doing that, I'm still figuring it out;) Just an FYI. Ooohhh now that's what I call fun. Lots of subtle items here. Set the Radius to Independant and move the center point to the center of the radius 2. Add the Scale Action to the Move Action 3. You already noticed the angle of the stretches (45, 315) needing to change and the Move multiplier of 1.414 4.

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Add all Actions to the Height, Flange Thickness, Web Thickness as needed 5. Install Xlc Compiler Aixtron. I left the Stretch Grip on but assigned some random radii thru the Lookup table (I'm all Imperial here) 6.
Should work fine Regards, Charles Shade. Hi All I know this thread is nearly 3 1/2 years old!
So, apologies for resurrecting it. Set the Radius to Independant and move the center point to the center of the radius' '2. Add the Scale Action to the Move Action' '3. You already noticed the angle of the stretches (45, 315) needing to change and the Move multiplier of 1.414' I am trying to design a column block, but following the above instructions for the root radius the radius moves when I test the block! What I am not sure about is: 1. ' move the center point to the center of the radius' What does this mean. I am selecting a liinear parameter, selecting the mid point of the arc first and then the arc center point.
' Add the Scale Action to the Move Action'. How do you add the scale action to the move action Perhaps it is me, but every way I have tried the arc moves when I test it! Once again, apologies for resurrecting the thread. Welcome to the Autodesk Forums! We are thrilled that you took the time to research your question before posting. You will get a Kudos for that. As to your questions: Always post the block.
It is easier to give advice when the Block can be seen. Set the Scale(Radius) Action to Independent and then a Point will be available to move. Place this at the center of the Radius. (This thread should be uspdated to say Scale Action instead of Radius) 2. If you dbl click the Move Action for the Radius you wish to change you can Add the Scale associated to that Radius to the Move Actions selection set.
It is unusual to add Actions to other Actions Selection Sets but in some cases it is required. BACTIONBARMODE set to 0 will make this Selection Set operation easier.
The Lightining bolts are good. Charles, I was exited to find this post and especially your example block as it was precisely what I have been trying to do: create a wide flange dynamic block that will update from a lookup table. But I have downloaded your block twice and run it through its paces trying to decipher how it works (I am new to dynamic blocks). But I have to let you know: it's not working properly. The radius1 action only affecting that one radius; the other three radii remain unchanged.
Perhaps you can take another look at your example block? I'm at a complete loss as how to get the other radii to update from the radius1's action.
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